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P6111 released @ GerpSite Admin,14-09-06
OK, it's official. :) I've finished the new The Player playroutine 6.1.11 (or "P6111" for short). This is the last one for me. I'm leaving this project, feeling it's a good version and tested out so that what isn't fixed is noted for others who use certain less common commands. P6111 has a fix, a patch, and notes for future support for things like nested patternloop levels.
Galahad joins, Amiga game releasedSite Admin,14-08-01
Where Time Stood Still is an isometric action/adventure game with a story, also featuring a new inconvex-blenkvector intro by Photon and ne7.
Edison 2014 exemusicSite Admin,14-06-29
Time for the yearly visit to Stockholm to demoparty and meet good friends :) Nothing planned but talking and maybe make some music. But I fiddled a bit with my cruncher and ended up with a 13.3k exe music entry which placed 3rd in the wildcompo.
Scoopex wins @ Datastorm 2014Photon,14-02-18
Block Boot won the bootblock compo, competing with 5 other bootblocks that also had music. Isn't that a great trend?
The Scoop: Examining the ACA500Photon,13-11-15
For the past two hectic months, I've been involved in part of the development and testing for this accelerator for the Amiga 500 and 500+. Since the product is solid and nearing release and Individual Computers has given me the go-ahead to talk about it, I will list the already known features and a few that have been added - and generally, what it's like to use.
Still aliveMr. Spiv,14-09-06
It has been few years I last time posted anything. Such is life.. work, work, family, weird stuff, .. Evenings are just spent on other stuff than nerding. In a meantime I travelled the world, wrote a book, working on a second book, and coded on my belowed ZX Spectrum <3
Simple tool to weed out samplesSite Admin,14-06-14
If you have an inst/perc/snares folder that contains 89 samples you may want to rinse out the ones that no longer fit the bill due to quality or usability.
Amiga programming site launched!Site Admin,14-05-26
Last week I spent a few evenings coding a CMS to make Coppershade.org into a proper website. Previously it was the place where I put useful links to Amiga stuff needed for coding demos and following my Amiga Hardware Programming tutorials on Youtube.
Avoiding Vote Loss in Compo SystemsPhoton,13-08-21
Rationale for reaching optimal demoparty voting percentage and quality.
Went to Edison 2013Photon,13-06-30
It's Sunday, 2:30AM and I'm writing this at the nearby Ibis Hotel after the compos ended. ( I got an offer to sleep like a king in Qdor's tent, but I didn't bring bedgear, so... )
Welcome to our site!
This site will cover where we came from, what we are doing now, and where we are going. Also, each member will occasionally write something in her or his blog, and if you're just here for the stuff we've released, take a look in Downloads, of which our most prominent prods are selected as showcase in the Gallery.
What is Scoopex?
A team of sceners who make demos for misc. computer and console platforms. We have members in quite a few countries and believe in releasing top quality prods, now and in the future...
Our slogan is: "Generations Ahead" - and we intend to prove it.
SHOWTIME #18 out.
We released SHOWTIME #18.
Thanks to anyone involved for their support.
Click the banner to download the mag.
If you want to vote for issue #19, the site (as always) located at: showtime.scoopex1988.org