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Scoopex demo featured in art exhibitionSite Admin,14-12-11
Several demos chosen for showing different types of text in motion (read: scroller effects) are exhibited now in Liverpool's Foundation for Art and Creative Technology arts centre.
PT-01 released at CS 2014Site Admin,14-11-30
Me and Frost made a partyprod at Compusphere - Notorious and Wasp also tried to help out but time was a big factor - deadline was quite early this time and strictly enforced!
P6111 released @ GerpSite Admin,14-09-06
OK, it's official. :) I've finished the new The Player playroutine 6.1.11 (or "P6111" for short). This is the last one for me. I'm leaving this project, feeling it's a good version and tested out so that what isn't fixed is noted for others who use certain less common commands. P6111 has a fix, a patch, and notes for future support for things like nested patternloop levels.
Galahad joins, Amiga game releasedSite Admin,14-08-01
Where Time Stood Still is an isometric action/adventure game with a story, also featuring a new inconvex-blenkvector intro by Photon and ne7.
Edison 2014 exemusicSite Admin,14-06-29
Time for the yearly visit to Stockholm to demoparty and meet good friends :) Nothing planned but talking and maybe make some music. But I fiddled a bit with my cruncher and ended up with a 13.3k exe music entry which placed 3rd in the wildcompo.
A600 - checkedMr. Spiv,14-09-27
Still aliveMr. Spiv,14-09-06
It has been few years I last time posted anything. Such is life.. work, work, family, weird stuff, .. Evenings are just spent on other stuff than nerding. In a meantime I travelled the world, wrote a book, working on a second book, and coded on my belowed ZX Spectrum <3
Simple tool to weed out samplesSite Admin,14-06-14
If you have an inst/perc/snares folder that contains 89 samples you may want to rinse out the ones that no longer fit the bill due to quality or usability.
Amiga programming site launched!Site Admin,14-05-26
Last week I spent a few evenings coding a CMS to make Coppershade.org into a proper website. Previously it was the place where I put useful links to Amiga stuff needed for coding demos and following my Amiga Hardware Programming tutorials on Youtube.
Avoiding Vote Loss in Compo SystemsPhoton,13-08-21
Rationale for reaching optimal demoparty voting percentage and quality.
Welcome to our site!
This site will cover where we came from, what we are doing now, and where we are going. Also, each member will occasionally write something in her or his blog, and if you're just here for the stuff we've released, take a look in Downloads, of which our most prominent prods are selected as showcase in the Gallery.
What is Scoopex?
A team of sceners who make demos for misc. computer and console platforms. We have members in quite a few countries and believe in releasing top quality prods, now and in the future...
Our slogan is: "Generations Ahead" - and we intend to prove it.